Portfolio
About
Hello! I'm a self-taught Technical Artist. I studied the Video Games School and the Video Games Development path in Unity, and many other things, at Platzi.
While studying I was interested in both art and video game programming and didn't know which to decide on, but the more I advanced the more I saw that to achieve better results I had to know something about both and that's how I discovered Technical Art, which excited me since I didn't have to decide on one thing or another.
I love learning new things in this field to improve my skills and focus on Shaders, VFX, Materials, 3D Modeling and Texturing.
Skills
- Programming
- Math
- Shaders
- VFX
- Materials
- 3D Modeling
- UV Mapping
- Texturing
- Optimization
Software
ShaderLab CG/HLSL Compute Shader Sphere Tracing C# Particle System Shader Graph VFX Graph Unity Git GitHub Photoshop Maya Blender ZBrush Substance 3D Painter Substance 3D Designer
CV
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